Swing

What is Swing?

So far, all the programs we've writing are console based. Hence, it gets boring and the users can only interact with the program only if they've something to compile the codes. Thus, this is where swing comes in to play, swing allows the user to interact with the program better and more playful. So what is swing??? Swing is a package that create applications which use a flashy Graphical User Interface ( or GUI ), pronounce as " gooey ." In English, simply all the application that we are using such as, Jgrasp compiler, Media player, Microsoft Word, and so on. Swing API provides many different classes for creating various types of user-interface elements. We will look at three of those classes: JFrame, JLabel, and JPanel. The swing class has more than that, lets see a brief description of the classes.

*    Object:    All classes derive from Object.

*    Component:    The component class represents an object that has visual representation that can be shown on-screen and can interact with users. This is in the

                                    AWT class rather than the Swing class.

*    Container:    It builds on the basic visual capabilities of the Component class by adding the ability to hold other containers. This is in the AWT class.

*    Window:    It defines a window, a specialized type of container object that has a border, a title bar, and buttons that minimize, maximize, and close.

*    Frame:    A type of window that serves as the basis for Java GUI applications. It's also in the AWT class.

*    JFrame:    It's an older Frame class.

*    JComponent:    It's a swing class that is the basis for all other swing components except for frames.

*    JPanel:    It creates panels, which are containers used to organize and control the layout of the other components such as lables, buttons, textfield and so on.

*    JLabel:    The class creates a label that displays a simple text value.

At the moment, you might not have a clue of what all those are, but keep in mind of the descriptions as we move along in the chapter it will be more clear. Lets see a very simple graphic user interface (GUI) using JOptionPane.

/*
    This is a simple GUI using JOptionPane

*
*/


import javax.swing.*;
// Needed for the swing class

public class Name
{
    public static void main(String[] args)
    {
       
// Ask for a name

        String input = JOptionPane.showInputDialog("Enter your name");

       
// Outputs the input name

        JOptionPane.showMessageDialog(null, "The name you enter is " + input);

    }
}

 

To get an input from the user, we use JOptionPane.showInputDialog(" " ); and to output to the screen we use JOptionPane.showMessageDialog(null, " "); so know the difference, and when outputting don't forget to put the null. The inputs from swing is a String, so if we want to do calculations we would have to convert the string into number, thus the Java API gives us a great method to do so.

Integer.parseInt(" ") -- Converts String into an integer

Double.parseDouble(" ") -- Converts String into a double

Float.pareseFloat(" ") -- Converts String into a float

Lets see a example on how to use them.

/*
    The program demonstrate how to convert Strings into Numbers

*
*/


import javax.swing.*;

public class ConvertNum
{
    public static void main(String[] args)
    {
       
// Gets the first number

        String firstnum = JOptionPane.showInputDialog("Enter a number");

       
// Gets the second number

        String secnum = JOptionPane.showInputDialog("Enter another number");

        double sum = 0.0;

       
// Convert the Strings into a Double

        double num1 = Double.parseDouble(firstnum);
        double num2 = Double.parseDouble(secnum);

       
// Sums up the number

        sum = num1 + num2;

       
// Output the sum into the screen

        JOptionPane.showMessageDialog(null, "The sum of the two number is " + sum);

    }

}

ClickHere to download ConvertNum.java

 

Now, lets get into a different kinds of swing. A window type of swing application. To help us understand the swing world better, I created a method and constructor table of swing classes in the link below. As we move along, it would be best if you first read the swing method and constructor table first and try to remember what each methods/constructors do.

The first method

Recall from the inheritance chapter, once we extends a class, we are able to use any methods that belong to the other class. It is the same thing with swing classes, if we extends any of the classes we are able to use their methods as if it were its own. It might be a little confusing from just reading it, hence lets see a example of it.

 

/*
    The program demonstrates the use of JFrame
    It sets the title to Hello World

*
*/


import javax.swing.*;
// Needed for the swing class

public class HelloWorld extends JFrame
{
    public HelloWorld()
    {
       
// Sets the size of the window

        setSize(300, 200);

      
 // Sets the title of the window

        setTitle("This is a Hello World Frame");

       
// Sets the action when the user clicks on the X of the window

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

       
// Sets the window to be visible

        setVisible(true);

    }

    public static void main(String[] args)
    {
        new HelloWorld();
    }
}

The above program is a very simple swing program with a title set to " This is Hello World Frame ." Since swing applications are still java applications, and all java applications need a static main method that starts the application. Hence, in order for the window to display we would need to add a main method. The above method used the inheritance style, we inherits the method from the JFrame class, thus we are allow to use all the method inside the class. Notice, the name must be the same as the class name that we created. If we look back at the program above, we have the class name as HelloWorld, follow with another method with HelloWorld. The two names has to match or else the compiler would give out an error. Then inside the main method, all we need is an instance of the class.

Here is a second method

Recall from class and objects, well! here we will use the same idea.

/*
    The program demonstrates the use of JFrame
    It sets the title to Hello World

*
*/


import javax.swing.*;
// Needed for the swing class

public class HelloWorld2
{
    public static void main(String[] args)
    {
      
 // Creates an object for the JFrame class

        JFrame window = new JFrame();

       
// Sets the size of the window

        window.setSize(300, 200);

       
// Sets the title of the window

        window.setTitle("This is a Hello World Frame");

       
// Sets the action when the user clicks on the X of the window

        window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

       
// Sets the window to be visible

        window.setVisible(true);

    }

}

The two method of creating a swing window produce the same output. It's good to know how to use both ways of creating an application, hence when we get to a more complicated application, we might have to combine the two together. The idea of the second method is basically creating an object, then use the object to allocated the methods for us, so we can use the methods inside JFrame class.

Now, using the JLabel constructor and methods, we are able to write inside the Frame. But, a label won't display until we add it to a panel. A panel is a type of container that's designed to hold a group of components so they can be displayed on a frame. A normal way to display text fields, labels, buttons, and other GUI components is to add those to a panel and then add the panel to the frame. Hence, for the JPanel constructors and methods, look at the link below " Swing Method & Constructor Table. " Lets see a example of using JPanel and JLabel.

 

/*
    The program writes a message inside a Frame

*
*/


import javax.swing.*;

public class FrameLabel extends JFrame
{
    public static void main(String[] args)
    {
        new FrameLabel();

    }

    
   // Creates a new label with no text

        JLabel label = new JLabel();

       
// Creates a new panel

        JPanel panel = new JPanel();

        public FrameLabel()
        {
           
// Sets the title for the Frame

            setTitle("Hello World");

          
 // Sets the size for the Frame

            setSize(400, 500);

           
// Creates a Message inside the frame

            label.setText("Hello World");

           
// Adds the label to the panel

            panel.add(label);

           
// Adds the panel to the frame

            add(panel);

           
// Sets the action if frame is close

            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

           
// Sets the window to be visible

            setVisible(true);

    }

}


 

The above example, we first create a panel, then we add the label into the panel so it would display on the frame. For all the panel and label constructors/methods, look at the link below "Swing Method & Constructor Table."

To create a Button, we would have to use the JButton class. It is very similar to JLabel class.

/*
    The program demonstrate the combination of JLabel and JButton

*
*/


import javax.swing.*;

public class ButtonLabel extends JFrame
{
   
// Creates an empty label

    JLabel label = new JLabel();

 
  // Creates a button with no text

    JButton button = new JButton();

   
// Create a panel

    JPanel panel = new JPanel();

    public ButtonLabel()
    {
      
 // Sets the title of the frame

        setTitle("Button & Label");

       
// Sets the size of the frame

        setSize(300, 200);

       
// Sets the text of the label

        label.setText("This is a button");

        // Sets the text for the button


        button.setText("Button");

     
  // Adds label and button to the panel

        panel.add(label);
        panel.add(button);

       
// adds the panel to the frame

        add(panel);

      
 // Sets the action if the window is close

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

       
// Sets the window to be visible

        setVisible(true);

    }

    public static void main(String[] args)
    {
        new ButtonLabel();

    }

}

 

Always remember to create a panel to hold components, then add the panel to the frame.

 

Click here to continue

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